First commit
This commit is contained in:
504
js/materials.js
Executable file
504
js/materials.js
Executable file
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export var COLOR_ARRAY = new Array(THREE.Color);
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COLOR_ARRAY['noir'] = (new THREE.Color(0x000000).convertSRGBToLinear());
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COLOR_ARRAY['bleu_ciel'] = (new THREE.Color(0xc0dfff).convertSRGBToLinear());
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COLOR_ARRAY['ral7016'] = (new THREE.Color(0x303438).convertSRGBToLinear());
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COLOR_ARRAY['blanc'] = (new THREE.Color(0xffffff).convertSRGBToLinear());
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COLOR_ARRAY['crepi'] = (new THREE.Color(0xf5f2e6).convertSRGBToLinear());
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COLOR_ARRAY['marron'] = (new THREE.Color(0x744b35).convertSRGBToLinear());
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COLOR_ARRAY['bois'] = (new THREE.Color(0xfce7dc).convertSRGBToLinear());
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COLOR_ARRAY['gris_clair'] = (new THREE.Color(0xb3b7b3).convertSRGBToLinear());
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COLOR_ARRAY['vert'] = (new THREE.Color(0x55a06d).convertSRGBToLinear());
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COLOR_ARRAY['highlight'] = (new THREE.Color(0xfd6868).convertSRGBToLinear());
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COLOR_ARRAY['jaune'] = (new THREE.Color(0xfeffe7).convertSRGBToLinear());
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var textureLoader = new THREE.TextureLoader();
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// Pour l'affichage des côtes en surimpression
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export var textMaterial = new THREE.MeshBasicMaterial({
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color: COLOR_ARRAY['blanc']
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});
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export function createText(texte, taillePolice = 2) {
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var cotes = new THREE.Mesh();
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var loader = new THREE.FontLoader();
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loader.load('fonts/helvetiker_regular.typeface.json', function (font) {
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var geometry = new THREE.TextGeometry(texte, {
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font: font,
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size: taillePolice,
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color: COLOR_ARRAY['blanc'],
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height: 0.1,
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curveSegments: 4,
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bevelEnabled: false
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});
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cotes.geometry = geometry;
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cotes.geometry.center();
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cotes.material = textMaterial;
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});
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return cotes;
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}
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// Boussole
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var boussoleTexture = textureLoader.load("icons/boussole.png");
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boussoleTexture.encoding = THREE.sRGBEncoding;
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export var boussoleMaterial = new THREE.MeshBasicMaterial({
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map: boussoleTexture,
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transparent: true,
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color: COLOR_ARRAY['blanc']
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});
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// Sol gazonné
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var groundTexture = textureLoader.load("img/textures/gazon2.jpg");
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groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
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groundTexture.repeat.set(50, 50);
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groundTexture.encoding = THREE.sRGBEncoding;
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export var groundMaterial = new THREE.MeshLambertMaterial({
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map: groundTexture,
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reflectivity: 0.2,
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color: COLOR_ARRAY['vert']
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});
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export var blankMaterial = new THREE.MeshBasicMaterial({
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color: COLOR_ARRAY['blanc'],
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});
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// Toit
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var roofTexture = textureLoader.load("img/textures/ardoise.jpg");
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roofTexture.wrapS = roofTexture.wrapT = THREE.RepeatWrapping;
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roofTexture.repeat.set(5, 5);
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var roofExtMaterial = new THREE.MeshLambertMaterial({
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map: roofTexture,
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color: COLOR_ARRAY['gris_clair']
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});
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export var roofMaterial = [roofExtMaterial, roofExtMaterial, roofExtMaterial, roofExtMaterial, roofExtMaterial, roofExtMaterial];
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// Pour tout type d'ouverture
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export var windowMaterial = new THREE.MeshStandardMaterial({
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color: COLOR_ARRAY['ral7016'],
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roughness: 0.4,
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metalness: 0.7,
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side: THREE.DoubleSide
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});
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// Fenêtre
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export var glassMaterial = new THREE.MeshPhongMaterial({
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color: COLOR_ARRAY['bleu_ciel'],
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shininess: 50,
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specular: COLOR_ARRAY['bleu_ciel'],
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refractionRatio: 0.7
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});
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export var selectedGlassMaterial = new THREE.MeshPhongMaterial({
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color: COLOR_ARRAY['highlight'],
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shininess: 20,
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specular: COLOR_ARRAY['highlight'],
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refractionRatio: 0.4
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});
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// Porte ou porte-fenêtre
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export var doorMaterial = new THREE.MeshPhongMaterial({
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color: COLOR_ARRAY['ral7016'],
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shininess: 50,
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specular: COLOR_ARRAY['ral7016'],
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refractionRatio: 0.6
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});
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export var selectedDoorMaterial = new THREE.MeshPhongMaterial({
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color: COLOR_ARRAY['highlight'],
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shininess: 50,
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specular: COLOR_ARRAY['ral7016'],
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refractionRatio: 0.6
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});
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// Porte de garage
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var garageDoorTexture = new THREE.Texture();
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garageDoorTexture = textureLoader.load("img/textures/porte_garage.jpg");
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export var garageDoorMaterial = new THREE.MeshLambertMaterial({
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map: garageDoorTexture,
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color: COLOR_ARRAY['ral7016']
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});
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// Travee
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var wallTexture = textureLoader.load("img/textures/briques.jpg");
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wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
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wallTexture.repeat.set(2, 2);
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export var wallMaterial = new THREE.MeshLambertMaterial({
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map: wallTexture,
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color: COLOR_ARRAY['blanc'],
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vertexColors: true
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});
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var pignonTexture = textureLoader.load("img/textures/briques.jpg");
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pignonTexture.wrapS = pignonTexture.wrapT = THREE.RepeatWrapping;
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pignonTexture.repeat.set(0.06, 0.08);
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var pignonExtMaterial = new THREE.MeshLambertMaterial({
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map: pignonTexture,
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color: COLOR_ARRAY['blanc']
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});
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export var pignonMaterial = [pignonExtMaterial, pignonExtMaterial];
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var floorTexture = textureLoader.load("img/textures/carrelage.jpg");
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floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
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floorTexture.repeat.set(10, 20);
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export var floorMaterial = new THREE.MeshBasicMaterial({
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map: floorTexture,
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reflectivity: 0.3,
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color: COLOR_ARRAY['gris_clair']
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});
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/**************************************** Armatures bois *************************************************/
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/************************ Planchers *******************/
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var SOLP_Up_Texture = new THREE.Texture();
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var SOLP_Down_Texture = new THREE.Texture();
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var SOLP_Bump_Texture = new THREE.Texture();
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SOLP_Up_Texture = textureLoader.load("img/openings/SOLP_U.png");
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SOLP_Down_Texture = textureLoader.load("img/openings/SOLP_D.png");
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SOLP_Bump_Texture = textureLoader.load("img/openings/SOLP_D_bump.png");
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var SOLP_Up_Material = new THREE.MeshLambertMaterial({
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map: SOLP_Up_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var SOLP_Down_Material = new THREE.MeshStandardMaterial({
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map: SOLP_Down_Texture,
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bumpMap: SOLP_Bump_Texture,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var SOLP_Material = [SOLP_Up_Material, SOLP_Up_Material, SOLP_Up_Material, SOLP_Up_Material, SOLP_Up_Material, SOLP_Down_Material];
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var SOLE_1_Up_Texture = new THREE.Texture();
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var SOLE_1_Down_Texture = new THREE.Texture();
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var SOLE_1_Bump_Texture = new THREE.Texture();
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SOLE_1_Up_Texture = textureLoader.load("img/openings/SOLE_1_U.png");
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SOLE_1_Down_Texture = textureLoader.load("img/openings/SOLE_1_D.png");
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SOLE_1_Bump_Texture = textureLoader.load("img/openings/SOLE_1_D_bump.png");
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var SOLE_1_Up_Material = new THREE.MeshLambertMaterial({
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map: SOLE_1_Up_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var SOLE_1_Down_Material = new THREE.MeshStandardMaterial({
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map: SOLE_1_Down_Texture,
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bumpMap: SOLE_1_Bump_Texture,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var SOLE_1_Material = [SOLE_1_Up_Material, SOLE_1_Up_Material, SOLE_1_Up_Material, SOLE_1_Up_Material, SOLE_1_Up_Material, SOLE_1_Down_Material];
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var SOLE_2_Up_Texture = new THREE.Texture();
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var SOLE_2_Down_Texture = new THREE.Texture();
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var SOLE_2_Bump_Texture = new THREE.Texture();
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SOLE_2_Up_Texture = textureLoader.load("img/openings/SOLE_2_U.png");
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SOLE_2_Down_Texture = textureLoader.load("img/openings/SOLE_2_D.png");
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SOLE_2_Bump_Texture = textureLoader.load("img/openings/SOLE_2_D_bump.png");
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var SOLE_2_Up_Material = new THREE.MeshLambertMaterial({
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map: SOLE_2_Up_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var SOLE_2_Down_Material = new THREE.MeshStandardMaterial({
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map: SOLE_2_Down_Texture,
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bumpMap: SOLE_2_Bump_Texture,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var SOLE_2_Material = [SOLE_2_Up_Material, SOLE_2_Up_Material, SOLE_2_Up_Material, SOLE_2_Up_Material, SOLE_2_Up_Material, SOLE_2_Down_Material];
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var SOLT_Up_Texture = new THREE.Texture();
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var SOLT_Down_Texture = new THREE.Texture();
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var SOLT_Bump_Texture = new THREE.Texture();
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SOLT_Up_Texture = textureLoader.load("img/openings/SOLT_U.png");
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SOLT_Down_Texture = textureLoader.load("img/openings/SOLT_D.png");
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SOLT_Bump_Texture = textureLoader.load("img/openings/SOLT_D_bump.png");
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var SOLT_Up_Material = new THREE.MeshLambertMaterial({
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map: SOLT_Up_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var SOLT_Down_Material = new THREE.MeshStandardMaterial({
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map: SOLT_Down_Texture,
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bumpMap: SOLT_Bump_Texture,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var SOLT_Material = [SOLT_Up_Material, SOLT_Up_Material, SOLT_Up_Material, SOLT_Up_Material, SOLT_Up_Material, SOLT_Down_Material];
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/************************ Modules *******************/
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/****** Mur plein ****/
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var MPL_Front_Texture = textureLoader.load("img/openings/MPL_F.png");
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var MPL_Front_Material = new THREE.MeshLambertMaterial({
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map: MPL_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois']
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});
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var MPL_Back_Texture = textureLoader.load("img/openings/MPL_B.png");
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var MPL_Back_Material = new THREE.MeshLambertMaterial({
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map: MPL_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois']
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});
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export var MPL_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Back_Material, MPL_Front_Material];
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/****** Porte d'entrée ****/
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var MPE_Front_Texture = textureLoader.load("img/openings/MPE_F.png");
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var MPE_Front_Material = new THREE.MeshLambertMaterial({
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map: MPE_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MPE_Back_Texture = textureLoader.load("img/openings/MPE_B.png");
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var MPE_Back_Material = new THREE.MeshLambertMaterial({
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map: MPE_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MPE_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPE_Back_Material, MPE_Front_Material];
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/****** Fenêtre de type F1 ****/
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var MF1d_Front_Texture = textureLoader.load("img/openings/MF1d_F.png");
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var MF1d_Front_Material = new THREE.MeshLambertMaterial({
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map: MF1d_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MF1d_Back_Texture = textureLoader.load("img/openings/MF1d_B.png");
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var MF1d_Back_Material = new THREE.MeshLambertMaterial({
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map: MF1d_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MF1d_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MF1d_Back_Material, MF1d_Front_Material];
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var MF1g_Front_Texture = textureLoader.load("img/openings/MF1g_F.png");
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var MF1g_Front_Material = new THREE.MeshLambertMaterial({
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map: MF1g_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MF1g_Back_Texture = textureLoader.load("img/openings/MF1g_B.png");
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var MF1g_Back_Material = new THREE.MeshLambertMaterial({
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map: MF1g_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MF1g_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MF1g_Back_Material, MF1g_Front_Material];
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/****** Fenêtre de type F2 ****/
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var MF2_Front_Texture = textureLoader.load("img/openings/MF2_F.png");
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var MF2_Front_Material = new THREE.MeshLambertMaterial({
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map: MF2_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MF2_Back_Texture = textureLoader.load("img/openings/MF2_B.png");
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var MF2_Back_Material = new THREE.MeshLambertMaterial({
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map: MF2_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MF2_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MF2_Back_Material, MF2_Front_Material];
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/****** Combo porte d'entrée + fenêtre F1 ****/
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var MPEF_Front_Texture = textureLoader.load("img/openings/MPEF_F.png");
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var MPEF_Front_Material = new THREE.MeshLambertMaterial({
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map: MPEF_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MPEF_Back_Texture = textureLoader.load("img/openings/MPEF_B.png");
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var MPEF_Back_Material = new THREE.MeshLambertMaterial({
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map: MPEF_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MPEF_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPEF_Back_Material, MPEF_Front_Material];
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/****** Porte-fenêtre ****/
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var MPF_Front_Texture = textureLoader.load("img/openings/MPF_F.png");
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var MPF_Front_Material = new THREE.MeshLambertMaterial({
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map: MPF_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MPF_Back_Texture = textureLoader.load("img/openings/MPF_B.png");
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var MPF_Back_Material = new THREE.MeshLambertMaterial({
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map: MPF_Back_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MPF_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPF_Back_Material, MPF_Front_Material];
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/****** Portique intérieur ****/
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var MPI_Texture = textureLoader.load("img/openings/MPI.png");
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MPI_Texture.wrapS = MPI_Texture.wrapT = THREE.RepeatWrapping;
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MPI_Texture.repeat.set(0.5, 0.5);
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var MPI_Material = new THREE.MeshLambertMaterial({
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map: MPI_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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export var MPI_Material = [MPI_Material, MPI_Material, MPI_Material, MPI_Material, MPI_Material, MPI_Material];
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/****** Portes de garage ****/
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var MPG1_Front_Texture = textureLoader.load("img/openings/MPG1_F.png");
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var MPG1_Front_Material = new THREE.MeshLambertMaterial({
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map: MPG1_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MPG1_Back_Texture = textureLoader.load("img/openings/MPG1_B.png");
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var MPG1_Back_Material = new THREE.MeshLambertMaterial({
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map: MPG1_Back_Texture,
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vertexColors: true,
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transparent: true,
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color: COLOR_ARRAY['bois']
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});
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export var MPG1_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPG1_Back_Material, MPG1_Front_Material];
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var MPG2_Front_Texture = textureLoader.load("img/openings/MPG2_F.png");
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var MPG2_Front_Material = new THREE.MeshLambertMaterial({
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map: MPG2_Front_Texture,
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vertexColors: true,
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color: COLOR_ARRAY['bois'],
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transparent: true
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});
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var MPG2_Back_Texture = textureLoader.load("img/openings/MPG2_B.png");
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var MPG2_Back_Material = new THREE.MeshLambertMaterial({
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map: MPG2_Back_Texture,
|
||||
vertexColors: true,
|
||||
transparent: true,
|
||||
color: COLOR_ARRAY['bois']
|
||||
});
|
||||
export var MPG2_Material = [MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPL_Front_Material, MPG2_Back_Material, MPG2_Front_Material];
|
||||
|
||||
|
||||
/************************* Pignons *****************************/
|
||||
|
||||
var PEXT_Front_Texture = textureLoader.load("img/openings/PEXT_F.png");
|
||||
PEXT_Front_Texture.wrapS = PEXT_Front_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PEXT_Front_Texture.repeat.set(0.014, 0.037);
|
||||
PEXT_Front_Texture.offset.set(0.5, 0);
|
||||
var PEXT_Front_Material = new THREE.MeshLambertMaterial({
|
||||
map: PEXT_Front_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois']
|
||||
});
|
||||
var PEXT_Back_Texture = textureLoader.load("img/openings/PEXT_B.png");
|
||||
PEXT_Back_Texture.wrapS = PEXT_Back_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PEXT_Back_Texture.repeat.set(0.014, 0.037);
|
||||
PEXT_Back_Texture.offset.set(0.5, 0);
|
||||
var PEXT_Back_Material = new THREE.MeshLambertMaterial({
|
||||
map: PEXT_Back_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois']
|
||||
});
|
||||
export var PEXT_Material = [PEXT_Front_Material, PEXT_Back_Material];
|
||||
|
||||
|
||||
|
||||
var PINT_Droite_Front_Texture = textureLoader.load("img/openings/PINT_droite_F.png");
|
||||
PINT_Droite_Front_Texture.wrapS = PEXT_Front_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PINT_Droite_Front_Texture.repeat.set(0.013, 0.037);
|
||||
PINT_Droite_Front_Texture.offset.set(0.5, 0);
|
||||
var PINT_Droite_Front_Material = new THREE.MeshLambertMaterial({
|
||||
map: PINT_Droite_Front_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois'],
|
||||
transparent: true
|
||||
});
|
||||
var PINT_Droite_Back_Texture = textureLoader.load("img/openings/PINT_droite_B.png");
|
||||
PINT_Droite_Back_Texture.wrapS = PEXT_Back_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PINT_Droite_Back_Texture.repeat.set(0.013, 0.037);
|
||||
PINT_Droite_Back_Texture.offset.set(0.5, 0);
|
||||
var PINT_Droite_Back_Material = new THREE.MeshLambertMaterial({
|
||||
map: PINT_Droite_Back_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois'],
|
||||
transparent: true
|
||||
});
|
||||
export var PINT_Droite_Material = [PINT_Droite_Front_Material, PINT_Droite_Back_Material];
|
||||
|
||||
|
||||
var PINT_Gauche_Front_Texture = textureLoader.load("img/openings/PINT_gauche_F.png");
|
||||
PINT_Gauche_Front_Texture.wrapS = PEXT_Front_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PINT_Gauche_Front_Texture.repeat.set(0.013, 0.037);
|
||||
PINT_Gauche_Front_Texture.offset.set(0.5, 0);
|
||||
var PINT_Gauche_Front_Material = new THREE.MeshLambertMaterial({
|
||||
map: PINT_Gauche_Front_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois'],
|
||||
transparent: true
|
||||
});
|
||||
var PINT_Gauche_Back_Texture = textureLoader.load("img/openings/PINT_gauche_B.png");
|
||||
PINT_Gauche_Back_Texture.wrapS = PEXT_Back_Texture.wrapT = THREE.RepeatWrapping;
|
||||
PINT_Gauche_Back_Texture.repeat.set(0.013, 0.037);
|
||||
PINT_Gauche_Back_Texture.offset.set(0.5, 0);
|
||||
var PINT_Gauche_Back_Material = new THREE.MeshLambertMaterial({
|
||||
map: PINT_Gauche_Back_Texture,
|
||||
vertexColors: true,
|
||||
color: COLOR_ARRAY['bois'],
|
||||
transparent: true
|
||||
});
|
||||
export var PINT_Gauche_Material = [PINT_Gauche_Front_Material, PINT_Gauche_Back_Material];
|
||||
|
||||
|
||||
/************************ Charpente *****************************/
|
||||
|
||||
var CH1T_Texture = textureLoader.load("img/openings/CH1T.png");
|
||||
var CH1T_Top_Material = new THREE.MeshLambertMaterial({
|
||||
map: CH1T_Texture,
|
||||
color: COLOR_ARRAY['bois'],
|
||||
transparent: true
|
||||
});
|
||||
|
||||
export var CH1T_Material = [CH1T_Top_Material, CH1T_Top_Material, CH1T_Top_Material, CH1T_Top_Material, CH1T_Top_Material, CH1T_Top_Material];
|
||||
Reference in New Issue
Block a user