visible = 0;
$this->version = 0;
}
/**
* Initializes internal state of Contest\Model\Base\Game object.
* @see applyDefaults()
*/
public function __construct()
{
$this->applyDefaultValues();
}
/**
* Returns whether the object has been modified.
*
* @return boolean True if the object has been modified.
*/
public function isModified()
{
return !!$this->modifiedColumns;
}
/**
* Has specified column been modified?
*
* @param string $col column fully qualified name (TableMap::TYPE_COLNAME), e.g. Book::AUTHOR_ID
* @return boolean True if $col has been modified.
*/
public function isColumnModified($col)
{
return $this->modifiedColumns && isset($this->modifiedColumns[$col]);
}
/**
* Get the columns that have been modified in this object.
* @return array A unique list of the modified column names for this object.
*/
public function getModifiedColumns()
{
return $this->modifiedColumns ? array_keys($this->modifiedColumns) : [];
}
/**
* Returns whether the object has ever been saved. This will
* be false, if the object was retrieved from storage or was created
* and then saved.
*
* @return boolean true, if the object has never been persisted.
*/
public function isNew()
{
return $this->new;
}
/**
* Setter for the isNew attribute. This method will be called
* by Propel-generated children and objects.
*
* @param boolean $b the state of the object.
*/
public function setNew($b)
{
$this->new = (Boolean) $b;
}
/**
* Whether this object has been deleted.
* @return boolean The deleted state of this object.
*/
public function isDeleted()
{
return $this->deleted;
}
/**
* Specify whether this object has been deleted.
* @param boolean $b The deleted state of this object.
* @return void
*/
public function setDeleted($b)
{
$this->deleted = (Boolean) $b;
}
/**
* Sets the modified state for the object to be false.
* @param string $col If supplied, only the specified column is reset.
* @return void
*/
public function resetModified($col = null)
{
if (null !== $col) {
if (isset($this->modifiedColumns[$col])) {
unset($this->modifiedColumns[$col]);
}
} else {
$this->modifiedColumns = array();
}
}
/**
* Compares this with another Game instance. If
* obj is an instance of Game, delegates to
* equals(Game). Otherwise, returns false.
*
* @param mixed $obj The object to compare to.
* @return boolean Whether equal to the object specified.
*/
public function equals($obj)
{
$thisclazz = get_class($this);
if (!is_object($obj) || !($obj instanceof $thisclazz)) {
return false;
}
if ($this === $obj) {
return true;
}
if (null === $this->getPrimaryKey()
|| null === $obj->getPrimaryKey()) {
return false;
}
return $this->getPrimaryKey() === $obj->getPrimaryKey();
}
/**
* If the primary key is not null, return the hashcode of the
* primary key. Otherwise, return the hash code of the object.
*
* @return int Hashcode
*/
public function hashCode()
{
if (null !== $this->getPrimaryKey()) {
return crc32(serialize($this->getPrimaryKey()));
}
return crc32(serialize(clone $this));
}
/**
* Get the associative array of the virtual columns in this object
*
* @return array
*/
public function getVirtualColumns()
{
return $this->virtualColumns;
}
/**
* Checks the existence of a virtual column in this object
*
* @param string $name The virtual column name
* @return boolean
*/
public function hasVirtualColumn($name)
{
return array_key_exists($name, $this->virtualColumns);
}
/**
* Get the value of a virtual column in this object
*
* @param string $name The virtual column name
* @return mixed
*
* @throws PropelException
*/
public function getVirtualColumn($name)
{
if (!$this->hasVirtualColumn($name)) {
throw new PropelException(sprintf('Cannot get value of inexistent virtual column %s.', $name));
}
return $this->virtualColumns[$name];
}
/**
* Set the value of a virtual column in this object
*
* @param string $name The virtual column name
* @param mixed $value The value to give to the virtual column
*
* @return Game The current object, for fluid interface
*/
public function setVirtualColumn($name, $value)
{
$this->virtualColumns[$name] = $value;
return $this;
}
/**
* Logs a message using Propel::log().
*
* @param string $msg
* @param int $priority One of the Propel::LOG_* logging levels
* @return boolean
*/
protected function log($msg, $priority = Propel::LOG_INFO)
{
return Propel::log(get_class($this) . ': ' . $msg, $priority);
}
/**
* Populate the current object from a string, using a given parser format
*
* $book = new Book();
* $book->importFrom('JSON', '{"Id":9012,"Title":"Don Juan","ISBN":"0140422161","Price":12.99,"PublisherId":1234,"AuthorId":5678}');
*
*
* @param mixed $parser A AbstractParser instance,
* or a format name ('XML', 'YAML', 'JSON', 'CSV')
* @param string $data The source data to import from
*
* @return Game The current object, for fluid interface
*/
public function importFrom($parser, $data)
{
if (!$parser instanceof AbstractParser) {
$parser = AbstractParser::getParser($parser);
}
$this->fromArray($parser->toArray($data), TableMap::TYPE_PHPNAME);
return $this;
}
/**
* Export the current object properties to a string, using a given parser format
*
* $book = BookQuery::create()->findPk(9012);
* echo $book->exportTo('JSON');
* => {"Id":9012,"Title":"Don Juan","ISBN":"0140422161","Price":12.99,"PublisherId":1234,"AuthorId":5678}');
*
*
* @param mixed $parser A AbstractParser instance, or a format name ('XML', 'YAML', 'JSON', 'CSV')
* @param boolean $includeLazyLoadColumns (optional) Whether to include lazy load(ed) columns. Defaults to TRUE.
* @return string The exported data
*/
public function exportTo($parser, $includeLazyLoadColumns = true)
{
if (!$parser instanceof AbstractParser) {
$parser = AbstractParser::getParser($parser);
}
return $parser->fromArray($this->toArray(TableMap::TYPE_PHPNAME, $includeLazyLoadColumns, array(), true));
}
/**
* Clean up internal collections prior to serializing
* Avoids recursive loops that turn into segmentation faults when serializing
*/
public function __sleep()
{
$this->clearAllReferences();
return array_keys(get_object_vars($this));
}
/**
* Get the [id] column value.
*
* @return int
*/
public function getId()
{
return $this->id;
}
/**
* Get the [visible] column value.
*
* @return int
*/
public function getVisible()
{
return $this->visible;
}
/**
* Get the [optionally formatted] temporal [created_at] column value.
*
*
* @param string $format The date/time format string (either date()-style or strftime()-style).
* If format is NULL, then the raw \DateTime object will be returned.
*
* @return mixed Formatted date/time value as string or \DateTime object (if format is NULL), NULL if column is NULL, and 0 if column value is 0000-00-00 00:00:00
*
* @throws PropelException - if unable to parse/validate the date/time value.
*/
public function getCreatedAt($format = NULL)
{
if ($format === null) {
return $this->created_at;
} else {
return $this->created_at instanceof \DateTime ? $this->created_at->format($format) : null;
}
}
/**
* Get the [optionally formatted] temporal [updated_at] column value.
*
*
* @param string $format The date/time format string (either date()-style or strftime()-style).
* If format is NULL, then the raw \DateTime object will be returned.
*
* @return mixed Formatted date/time value as string or \DateTime object (if format is NULL), NULL if column is NULL, and 0 if column value is 0000-00-00 00:00:00
*
* @throws PropelException - if unable to parse/validate the date/time value.
*/
public function getUpdatedAt($format = NULL)
{
if ($format === null) {
return $this->updated_at;
} else {
return $this->updated_at instanceof \DateTime ? $this->updated_at->format($format) : null;
}
}
/**
* Get the [version] column value.
*
* @return int
*/
public function getVersion()
{
return $this->version;
}
/**
* Get the [optionally formatted] temporal [version_created_at] column value.
*
*
* @param string $format The date/time format string (either date()-style or strftime()-style).
* If format is NULL, then the raw \DateTime object will be returned.
*
* @return mixed Formatted date/time value as string or \DateTime object (if format is NULL), NULL if column is NULL, and 0 if column value is 0000-00-00 00:00:00
*
* @throws PropelException - if unable to parse/validate the date/time value.
*/
public function getVersionCreatedAt($format = NULL)
{
if ($format === null) {
return $this->version_created_at;
} else {
return $this->version_created_at instanceof \DateTime ? $this->version_created_at->format($format) : null;
}
}
/**
* Get the [version_created_by] column value.
*
* @return string
*/
public function getVersionCreatedBy()
{
return $this->version_created_by;
}
/**
* Set the value of [id] column.
*
* @param int $v new value
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setId($v)
{
if ($v !== null) {
$v = (int) $v;
}
if ($this->id !== $v) {
$this->id = $v;
$this->modifiedColumns[GameTableMap::ID] = true;
}
return $this;
} // setId()
/**
* Set the value of [visible] column.
*
* @param int $v new value
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setVisible($v)
{
if ($v !== null) {
$v = (int) $v;
}
if ($this->visible !== $v) {
$this->visible = $v;
$this->modifiedColumns[GameTableMap::VISIBLE] = true;
}
return $this;
} // setVisible()
/**
* Sets the value of [created_at] column to a normalized version of the date/time value specified.
*
* @param mixed $v string, integer (timestamp), or \DateTime value.
* Empty strings are treated as NULL.
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setCreatedAt($v)
{
$dt = PropelDateTime::newInstance($v, null, '\DateTime');
if ($this->created_at !== null || $dt !== null) {
if ($dt !== $this->created_at) {
$this->created_at = $dt;
$this->modifiedColumns[GameTableMap::CREATED_AT] = true;
}
} // if either are not null
return $this;
} // setCreatedAt()
/**
* Sets the value of [updated_at] column to a normalized version of the date/time value specified.
*
* @param mixed $v string, integer (timestamp), or \DateTime value.
* Empty strings are treated as NULL.
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setUpdatedAt($v)
{
$dt = PropelDateTime::newInstance($v, null, '\DateTime');
if ($this->updated_at !== null || $dt !== null) {
if ($dt !== $this->updated_at) {
$this->updated_at = $dt;
$this->modifiedColumns[GameTableMap::UPDATED_AT] = true;
}
} // if either are not null
return $this;
} // setUpdatedAt()
/**
* Set the value of [version] column.
*
* @param int $v new value
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setVersion($v)
{
if ($v !== null) {
$v = (int) $v;
}
if ($this->version !== $v) {
$this->version = $v;
$this->modifiedColumns[GameTableMap::VERSION] = true;
}
return $this;
} // setVersion()
/**
* Sets the value of [version_created_at] column to a normalized version of the date/time value specified.
*
* @param mixed $v string, integer (timestamp), or \DateTime value.
* Empty strings are treated as NULL.
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setVersionCreatedAt($v)
{
$dt = PropelDateTime::newInstance($v, null, '\DateTime');
if ($this->version_created_at !== null || $dt !== null) {
if ($dt !== $this->version_created_at) {
$this->version_created_at = $dt;
$this->modifiedColumns[GameTableMap::VERSION_CREATED_AT] = true;
}
} // if either are not null
return $this;
} // setVersionCreatedAt()
/**
* Set the value of [version_created_by] column.
*
* @param string $v new value
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function setVersionCreatedBy($v)
{
if ($v !== null) {
$v = (string) $v;
}
if ($this->version_created_by !== $v) {
$this->version_created_by = $v;
$this->modifiedColumns[GameTableMap::VERSION_CREATED_BY] = true;
}
return $this;
} // setVersionCreatedBy()
/**
* Indicates whether the columns in this object are only set to default values.
*
* This method can be used in conjunction with isModified() to indicate whether an object is both
* modified _and_ has some values set which are non-default.
*
* @return boolean Whether the columns in this object are only been set with default values.
*/
public function hasOnlyDefaultValues()
{
if ($this->visible !== 0) {
return false;
}
if ($this->version !== 0) {
return false;
}
// otherwise, everything was equal, so return TRUE
return true;
} // hasOnlyDefaultValues()
/**
* Hydrates (populates) the object variables with values from the database resultset.
*
* An offset (0-based "start column") is specified so that objects can be hydrated
* with a subset of the columns in the resultset rows. This is needed, for example,
* for results of JOIN queries where the resultset row includes columns from two or
* more tables.
*
* @param array $row The row returned by DataFetcher->fetch().
* @param int $startcol 0-based offset column which indicates which restultset column to start with.
* @param boolean $rehydrate Whether this object is being re-hydrated from the database.
* @param string $indexType The index type of $row. Mostly DataFetcher->getIndexType().
One of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_STUDLYPHPNAME
* TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
*
* @return int next starting column
* @throws PropelException - Any caught Exception will be rewrapped as a PropelException.
*/
public function hydrate($row, $startcol = 0, $rehydrate = false, $indexType = TableMap::TYPE_NUM)
{
try {
$col = $row[TableMap::TYPE_NUM == $indexType ? 0 + $startcol : GameTableMap::translateFieldName('Id', TableMap::TYPE_PHPNAME, $indexType)];
$this->id = (null !== $col) ? (int) $col : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 1 + $startcol : GameTableMap::translateFieldName('Visible', TableMap::TYPE_PHPNAME, $indexType)];
$this->visible = (null !== $col) ? (int) $col : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 2 + $startcol : GameTableMap::translateFieldName('CreatedAt', TableMap::TYPE_PHPNAME, $indexType)];
if ($col === '0000-00-00 00:00:00') {
$col = null;
}
$this->created_at = (null !== $col) ? PropelDateTime::newInstance($col, null, '\DateTime') : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 3 + $startcol : GameTableMap::translateFieldName('UpdatedAt', TableMap::TYPE_PHPNAME, $indexType)];
if ($col === '0000-00-00 00:00:00') {
$col = null;
}
$this->updated_at = (null !== $col) ? PropelDateTime::newInstance($col, null, '\DateTime') : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 4 + $startcol : GameTableMap::translateFieldName('Version', TableMap::TYPE_PHPNAME, $indexType)];
$this->version = (null !== $col) ? (int) $col : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 5 + $startcol : GameTableMap::translateFieldName('VersionCreatedAt', TableMap::TYPE_PHPNAME, $indexType)];
if ($col === '0000-00-00 00:00:00') {
$col = null;
}
$this->version_created_at = (null !== $col) ? PropelDateTime::newInstance($col, null, '\DateTime') : null;
$col = $row[TableMap::TYPE_NUM == $indexType ? 6 + $startcol : GameTableMap::translateFieldName('VersionCreatedBy', TableMap::TYPE_PHPNAME, $indexType)];
$this->version_created_by = (null !== $col) ? (string) $col : null;
$this->resetModified();
$this->setNew(false);
if ($rehydrate) {
$this->ensureConsistency();
}
return $startcol + 7; // 7 = GameTableMap::NUM_HYDRATE_COLUMNS.
} catch (Exception $e) {
throw new PropelException("Error populating \Contest\Model\Game object", 0, $e);
}
}
/**
* Checks and repairs the internal consistency of the object.
*
* This method is executed after an already-instantiated object is re-hydrated
* from the database. It exists to check any foreign keys to make sure that
* the objects related to the current object are correct based on foreign key.
*
* You can override this method in the stub class, but you should always invoke
* the base method from the overridden method (i.e. parent::ensureConsistency()),
* in case your model changes.
*
* @throws PropelException
*/
public function ensureConsistency()
{
} // ensureConsistency
/**
* Reloads this object from datastore based on primary key and (optionally) resets all associated objects.
*
* This will only work if the object has been saved and has a valid primary key set.
*
* @param boolean $deep (optional) Whether to also de-associated any related objects.
* @param ConnectionInterface $con (optional) The ConnectionInterface connection to use.
* @return void
* @throws PropelException - if this object is deleted, unsaved or doesn't have pk match in db
*/
public function reload($deep = false, ConnectionInterface $con = null)
{
if ($this->isDeleted()) {
throw new PropelException("Cannot reload a deleted object.");
}
if ($this->isNew()) {
throw new PropelException("Cannot reload an unsaved object.");
}
if ($con === null) {
$con = Propel::getServiceContainer()->getReadConnection(GameTableMap::DATABASE_NAME);
}
// We don't need to alter the object instance pool; we're just modifying this instance
// already in the pool.
$dataFetcher = ChildGameQuery::create(null, $this->buildPkeyCriteria())->setFormatter(ModelCriteria::FORMAT_STATEMENT)->find($con);
$row = $dataFetcher->fetch();
$dataFetcher->close();
if (!$row) {
throw new PropelException('Cannot find matching row in the database to reload object values.');
}
$this->hydrate($row, 0, true, $dataFetcher->getIndexType()); // rehydrate
if ($deep) { // also de-associate any related objects?
$this->collQuestions = null;
$this->collParticipates = null;
$this->collGameI18ns = null;
$this->collGameVersions = null;
} // if (deep)
}
/**
* Removes this object from datastore and sets delete attribute.
*
* @param ConnectionInterface $con
* @return void
* @throws PropelException
* @see Game::setDeleted()
* @see Game::isDeleted()
*/
public function delete(ConnectionInterface $con = null)
{
if ($this->isDeleted()) {
throw new PropelException("This object has already been deleted.");
}
if ($con === null) {
$con = Propel::getServiceContainer()->getWriteConnection(GameTableMap::DATABASE_NAME);
}
$con->beginTransaction();
try {
$deleteQuery = ChildGameQuery::create()
->filterByPrimaryKey($this->getPrimaryKey());
$ret = $this->preDelete($con);
if ($ret) {
$deleteQuery->delete($con);
$this->postDelete($con);
$con->commit();
$this->setDeleted(true);
} else {
$con->commit();
}
} catch (Exception $e) {
$con->rollBack();
throw $e;
}
}
/**
* Persists this object to the database.
*
* If the object is new, it inserts it; otherwise an update is performed.
* All modified related objects will also be persisted in the doSave()
* method. This method wraps all precipitate database operations in a
* single transaction.
*
* @param ConnectionInterface $con
* @return int The number of rows affected by this insert/update and any referring fk objects' save() operations.
* @throws PropelException
* @see doSave()
*/
public function save(ConnectionInterface $con = null)
{
if ($this->isDeleted()) {
throw new PropelException("You cannot save an object that has been deleted.");
}
if ($con === null) {
$con = Propel::getServiceContainer()->getWriteConnection(GameTableMap::DATABASE_NAME);
}
$con->beginTransaction();
$isInsert = $this->isNew();
try {
$ret = $this->preSave($con);
// versionable behavior
if ($this->isVersioningNecessary()) {
$this->setVersion($this->isNew() ? 1 : $this->getLastVersionNumber($con) + 1);
if (!$this->isColumnModified(GameTableMap::VERSION_CREATED_AT)) {
$this->setVersionCreatedAt(time());
}
$createVersion = true; // for postSave hook
}
if ($isInsert) {
$ret = $ret && $this->preInsert($con);
// timestampable behavior
if (!$this->isColumnModified(GameTableMap::CREATED_AT)) {
$this->setCreatedAt(time());
}
if (!$this->isColumnModified(GameTableMap::UPDATED_AT)) {
$this->setUpdatedAt(time());
}
} else {
$ret = $ret && $this->preUpdate($con);
// timestampable behavior
if ($this->isModified() && !$this->isColumnModified(GameTableMap::UPDATED_AT)) {
$this->setUpdatedAt(time());
}
}
if ($ret) {
$affectedRows = $this->doSave($con);
if ($isInsert) {
$this->postInsert($con);
} else {
$this->postUpdate($con);
}
$this->postSave($con);
// versionable behavior
if (isset($createVersion)) {
$this->addVersion($con);
}
GameTableMap::addInstanceToPool($this);
} else {
$affectedRows = 0;
}
$con->commit();
return $affectedRows;
} catch (Exception $e) {
$con->rollBack();
throw $e;
}
}
/**
* Performs the work of inserting or updating the row in the database.
*
* If the object is new, it inserts it; otherwise an update is performed.
* All related objects are also updated in this method.
*
* @param ConnectionInterface $con
* @return int The number of rows affected by this insert/update and any referring fk objects' save() operations.
* @throws PropelException
* @see save()
*/
protected function doSave(ConnectionInterface $con)
{
$affectedRows = 0; // initialize var to track total num of affected rows
if (!$this->alreadyInSave) {
$this->alreadyInSave = true;
if ($this->isNew() || $this->isModified()) {
// persist changes
if ($this->isNew()) {
$this->doInsert($con);
} else {
$this->doUpdate($con);
}
$affectedRows += 1;
$this->resetModified();
}
if ($this->questionsScheduledForDeletion !== null) {
if (!$this->questionsScheduledForDeletion->isEmpty()) {
\Contest\Model\QuestionQuery::create()
->filterByPrimaryKeys($this->questionsScheduledForDeletion->getPrimaryKeys(false))
->delete($con);
$this->questionsScheduledForDeletion = null;
}
}
if ($this->collQuestions !== null) {
foreach ($this->collQuestions as $referrerFK) {
if (!$referrerFK->isDeleted() && ($referrerFK->isNew() || $referrerFK->isModified())) {
$affectedRows += $referrerFK->save($con);
}
}
}
if ($this->participatesScheduledForDeletion !== null) {
if (!$this->participatesScheduledForDeletion->isEmpty()) {
\Contest\Model\ParticipateQuery::create()
->filterByPrimaryKeys($this->participatesScheduledForDeletion->getPrimaryKeys(false))
->delete($con);
$this->participatesScheduledForDeletion = null;
}
}
if ($this->collParticipates !== null) {
foreach ($this->collParticipates as $referrerFK) {
if (!$referrerFK->isDeleted() && ($referrerFK->isNew() || $referrerFK->isModified())) {
$affectedRows += $referrerFK->save($con);
}
}
}
if ($this->gameI18nsScheduledForDeletion !== null) {
if (!$this->gameI18nsScheduledForDeletion->isEmpty()) {
\Contest\Model\GameI18nQuery::create()
->filterByPrimaryKeys($this->gameI18nsScheduledForDeletion->getPrimaryKeys(false))
->delete($con);
$this->gameI18nsScheduledForDeletion = null;
}
}
if ($this->collGameI18ns !== null) {
foreach ($this->collGameI18ns as $referrerFK) {
if (!$referrerFK->isDeleted() && ($referrerFK->isNew() || $referrerFK->isModified())) {
$affectedRows += $referrerFK->save($con);
}
}
}
if ($this->gameVersionsScheduledForDeletion !== null) {
if (!$this->gameVersionsScheduledForDeletion->isEmpty()) {
\Contest\Model\GameVersionQuery::create()
->filterByPrimaryKeys($this->gameVersionsScheduledForDeletion->getPrimaryKeys(false))
->delete($con);
$this->gameVersionsScheduledForDeletion = null;
}
}
if ($this->collGameVersions !== null) {
foreach ($this->collGameVersions as $referrerFK) {
if (!$referrerFK->isDeleted() && ($referrerFK->isNew() || $referrerFK->isModified())) {
$affectedRows += $referrerFK->save($con);
}
}
}
$this->alreadyInSave = false;
}
return $affectedRows;
} // doSave()
/**
* Insert the row in the database.
*
* @param ConnectionInterface $con
*
* @throws PropelException
* @see doSave()
*/
protected function doInsert(ConnectionInterface $con)
{
$modifiedColumns = array();
$index = 0;
$this->modifiedColumns[GameTableMap::ID] = true;
if (null !== $this->id) {
throw new PropelException('Cannot insert a value for auto-increment primary key (' . GameTableMap::ID . ')');
}
// check the columns in natural order for more readable SQL queries
if ($this->isColumnModified(GameTableMap::ID)) {
$modifiedColumns[':p' . $index++] = 'ID';
}
if ($this->isColumnModified(GameTableMap::VISIBLE)) {
$modifiedColumns[':p' . $index++] = 'VISIBLE';
}
if ($this->isColumnModified(GameTableMap::CREATED_AT)) {
$modifiedColumns[':p' . $index++] = 'CREATED_AT';
}
if ($this->isColumnModified(GameTableMap::UPDATED_AT)) {
$modifiedColumns[':p' . $index++] = 'UPDATED_AT';
}
if ($this->isColumnModified(GameTableMap::VERSION)) {
$modifiedColumns[':p' . $index++] = 'VERSION';
}
if ($this->isColumnModified(GameTableMap::VERSION_CREATED_AT)) {
$modifiedColumns[':p' . $index++] = 'VERSION_CREATED_AT';
}
if ($this->isColumnModified(GameTableMap::VERSION_CREATED_BY)) {
$modifiedColumns[':p' . $index++] = 'VERSION_CREATED_BY';
}
$sql = sprintf(
'INSERT INTO game (%s) VALUES (%s)',
implode(', ', $modifiedColumns),
implode(', ', array_keys($modifiedColumns))
);
try {
$stmt = $con->prepare($sql);
foreach ($modifiedColumns as $identifier => $columnName) {
switch ($columnName) {
case 'ID':
$stmt->bindValue($identifier, $this->id, PDO::PARAM_INT);
break;
case 'VISIBLE':
$stmt->bindValue($identifier, $this->visible, PDO::PARAM_INT);
break;
case 'CREATED_AT':
$stmt->bindValue($identifier, $this->created_at ? $this->created_at->format("Y-m-d H:i:s") : null, PDO::PARAM_STR);
break;
case 'UPDATED_AT':
$stmt->bindValue($identifier, $this->updated_at ? $this->updated_at->format("Y-m-d H:i:s") : null, PDO::PARAM_STR);
break;
case 'VERSION':
$stmt->bindValue($identifier, $this->version, PDO::PARAM_INT);
break;
case 'VERSION_CREATED_AT':
$stmt->bindValue($identifier, $this->version_created_at ? $this->version_created_at->format("Y-m-d H:i:s") : null, PDO::PARAM_STR);
break;
case 'VERSION_CREATED_BY':
$stmt->bindValue($identifier, $this->version_created_by, PDO::PARAM_STR);
break;
}
}
$stmt->execute();
} catch (Exception $e) {
Propel::log($e->getMessage(), Propel::LOG_ERR);
throw new PropelException(sprintf('Unable to execute INSERT statement [%s]', $sql), 0, $e);
}
try {
$pk = $con->lastInsertId();
} catch (Exception $e) {
throw new PropelException('Unable to get autoincrement id.', 0, $e);
}
$this->setId($pk);
$this->setNew(false);
}
/**
* Update the row in the database.
*
* @param ConnectionInterface $con
*
* @return Integer Number of updated rows
* @see doSave()
*/
protected function doUpdate(ConnectionInterface $con)
{
$selectCriteria = $this->buildPkeyCriteria();
$valuesCriteria = $this->buildCriteria();
return $selectCriteria->doUpdate($valuesCriteria, $con);
}
/**
* Retrieves a field from the object by name passed in as a string.
*
* @param string $name name
* @param string $type The type of fieldname the $name is of:
* one of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_STUDLYPHPNAME
* TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
* Defaults to TableMap::TYPE_PHPNAME.
* @return mixed Value of field.
*/
public function getByName($name, $type = TableMap::TYPE_PHPNAME)
{
$pos = GameTableMap::translateFieldName($name, $type, TableMap::TYPE_NUM);
$field = $this->getByPosition($pos);
return $field;
}
/**
* Retrieves a field from the object by Position as specified in the xml schema.
* Zero-based.
*
* @param int $pos position in xml schema
* @return mixed Value of field at $pos
*/
public function getByPosition($pos)
{
switch ($pos) {
case 0:
return $this->getId();
break;
case 1:
return $this->getVisible();
break;
case 2:
return $this->getCreatedAt();
break;
case 3:
return $this->getUpdatedAt();
break;
case 4:
return $this->getVersion();
break;
case 5:
return $this->getVersionCreatedAt();
break;
case 6:
return $this->getVersionCreatedBy();
break;
default:
return null;
break;
} // switch()
}
/**
* Exports the object as an array.
*
* You can specify the key type of the array by passing one of the class
* type constants.
*
* @param string $keyType (optional) One of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_STUDLYPHPNAME,
* TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
* Defaults to TableMap::TYPE_PHPNAME.
* @param boolean $includeLazyLoadColumns (optional) Whether to include lazy loaded columns. Defaults to TRUE.
* @param array $alreadyDumpedObjects List of objects to skip to avoid recursion
* @param boolean $includeForeignObjects (optional) Whether to include hydrated related objects. Default to FALSE.
*
* @return array an associative array containing the field names (as keys) and field values
*/
public function toArray($keyType = TableMap::TYPE_PHPNAME, $includeLazyLoadColumns = true, $alreadyDumpedObjects = array(), $includeForeignObjects = false)
{
if (isset($alreadyDumpedObjects['Game'][$this->getPrimaryKey()])) {
return '*RECURSION*';
}
$alreadyDumpedObjects['Game'][$this->getPrimaryKey()] = true;
$keys = GameTableMap::getFieldNames($keyType);
$result = array(
$keys[0] => $this->getId(),
$keys[1] => $this->getVisible(),
$keys[2] => $this->getCreatedAt(),
$keys[3] => $this->getUpdatedAt(),
$keys[4] => $this->getVersion(),
$keys[5] => $this->getVersionCreatedAt(),
$keys[6] => $this->getVersionCreatedBy(),
);
$virtualColumns = $this->virtualColumns;
foreach ($virtualColumns as $key => $virtualColumn) {
$result[$key] = $virtualColumn;
}
if ($includeForeignObjects) {
if (null !== $this->collQuestions) {
$result['Questions'] = $this->collQuestions->toArray(null, true, $keyType, $includeLazyLoadColumns, $alreadyDumpedObjects);
}
if (null !== $this->collParticipates) {
$result['Participates'] = $this->collParticipates->toArray(null, true, $keyType, $includeLazyLoadColumns, $alreadyDumpedObjects);
}
if (null !== $this->collGameI18ns) {
$result['GameI18ns'] = $this->collGameI18ns->toArray(null, true, $keyType, $includeLazyLoadColumns, $alreadyDumpedObjects);
}
if (null !== $this->collGameVersions) {
$result['GameVersions'] = $this->collGameVersions->toArray(null, true, $keyType, $includeLazyLoadColumns, $alreadyDumpedObjects);
}
}
return $result;
}
/**
* Sets a field from the object by name passed in as a string.
*
* @param string $name
* @param mixed $value field value
* @param string $type The type of fieldname the $name is of:
* one of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_STUDLYPHPNAME
* TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
* Defaults to TableMap::TYPE_PHPNAME.
* @return void
*/
public function setByName($name, $value, $type = TableMap::TYPE_PHPNAME)
{
$pos = GameTableMap::translateFieldName($name, $type, TableMap::TYPE_NUM);
return $this->setByPosition($pos, $value);
}
/**
* Sets a field from the object by Position as specified in the xml schema.
* Zero-based.
*
* @param int $pos position in xml schema
* @param mixed $value field value
* @return void
*/
public function setByPosition($pos, $value)
{
switch ($pos) {
case 0:
$this->setId($value);
break;
case 1:
$this->setVisible($value);
break;
case 2:
$this->setCreatedAt($value);
break;
case 3:
$this->setUpdatedAt($value);
break;
case 4:
$this->setVersion($value);
break;
case 5:
$this->setVersionCreatedAt($value);
break;
case 6:
$this->setVersionCreatedBy($value);
break;
} // switch()
}
/**
* Populates the object using an array.
*
* This is particularly useful when populating an object from one of the
* request arrays (e.g. $_POST). This method goes through the column
* names, checking to see whether a matching key exists in populated
* array. If so the setByName() method is called for that column.
*
* You can specify the key type of the array by additionally passing one
* of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_STUDLYPHPNAME,
* TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM.
* The default key type is the column's TableMap::TYPE_PHPNAME.
*
* @param array $arr An array to populate the object from.
* @param string $keyType The type of keys the array uses.
* @return void
*/
public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME)
{
$keys = GameTableMap::getFieldNames($keyType);
if (array_key_exists($keys[0], $arr)) $this->setId($arr[$keys[0]]);
if (array_key_exists($keys[1], $arr)) $this->setVisible($arr[$keys[1]]);
if (array_key_exists($keys[2], $arr)) $this->setCreatedAt($arr[$keys[2]]);
if (array_key_exists($keys[3], $arr)) $this->setUpdatedAt($arr[$keys[3]]);
if (array_key_exists($keys[4], $arr)) $this->setVersion($arr[$keys[4]]);
if (array_key_exists($keys[5], $arr)) $this->setVersionCreatedAt($arr[$keys[5]]);
if (array_key_exists($keys[6], $arr)) $this->setVersionCreatedBy($arr[$keys[6]]);
}
/**
* Build a Criteria object containing the values of all modified columns in this object.
*
* @return Criteria The Criteria object containing all modified values.
*/
public function buildCriteria()
{
$criteria = new Criteria(GameTableMap::DATABASE_NAME);
if ($this->isColumnModified(GameTableMap::ID)) $criteria->add(GameTableMap::ID, $this->id);
if ($this->isColumnModified(GameTableMap::VISIBLE)) $criteria->add(GameTableMap::VISIBLE, $this->visible);
if ($this->isColumnModified(GameTableMap::CREATED_AT)) $criteria->add(GameTableMap::CREATED_AT, $this->created_at);
if ($this->isColumnModified(GameTableMap::UPDATED_AT)) $criteria->add(GameTableMap::UPDATED_AT, $this->updated_at);
if ($this->isColumnModified(GameTableMap::VERSION)) $criteria->add(GameTableMap::VERSION, $this->version);
if ($this->isColumnModified(GameTableMap::VERSION_CREATED_AT)) $criteria->add(GameTableMap::VERSION_CREATED_AT, $this->version_created_at);
if ($this->isColumnModified(GameTableMap::VERSION_CREATED_BY)) $criteria->add(GameTableMap::VERSION_CREATED_BY, $this->version_created_by);
return $criteria;
}
/**
* Builds a Criteria object containing the primary key for this object.
*
* Unlike buildCriteria() this method includes the primary key values regardless
* of whether or not they have been modified.
*
* @return Criteria The Criteria object containing value(s) for primary key(s).
*/
public function buildPkeyCriteria()
{
$criteria = new Criteria(GameTableMap::DATABASE_NAME);
$criteria->add(GameTableMap::ID, $this->id);
return $criteria;
}
/**
* Returns the primary key for this object (row).
* @return int
*/
public function getPrimaryKey()
{
return $this->getId();
}
/**
* Generic method to set the primary key (id column).
*
* @param int $key Primary key.
* @return void
*/
public function setPrimaryKey($key)
{
$this->setId($key);
}
/**
* Returns true if the primary key for this object is null.
* @return boolean
*/
public function isPrimaryKeyNull()
{
return null === $this->getId();
}
/**
* Sets contents of passed object to values from current object.
*
* If desired, this method can also make copies of all associated (fkey referrers)
* objects.
*
* @param object $copyObj An object of \Contest\Model\Game (or compatible) type.
* @param boolean $deepCopy Whether to also copy all rows that refer (by fkey) to the current row.
* @param boolean $makeNew Whether to reset autoincrement PKs and make the object new.
* @throws PropelException
*/
public function copyInto($copyObj, $deepCopy = false, $makeNew = true)
{
$copyObj->setVisible($this->getVisible());
$copyObj->setCreatedAt($this->getCreatedAt());
$copyObj->setUpdatedAt($this->getUpdatedAt());
$copyObj->setVersion($this->getVersion());
$copyObj->setVersionCreatedAt($this->getVersionCreatedAt());
$copyObj->setVersionCreatedBy($this->getVersionCreatedBy());
if ($deepCopy) {
// important: temporarily setNew(false) because this affects the behavior of
// the getter/setter methods for fkey referrer objects.
$copyObj->setNew(false);
foreach ($this->getQuestions() as $relObj) {
if ($relObj !== $this) { // ensure that we don't try to copy a reference to ourselves
$copyObj->addQuestion($relObj->copy($deepCopy));
}
}
foreach ($this->getParticipates() as $relObj) {
if ($relObj !== $this) { // ensure that we don't try to copy a reference to ourselves
$copyObj->addParticipate($relObj->copy($deepCopy));
}
}
foreach ($this->getGameI18ns() as $relObj) {
if ($relObj !== $this) { // ensure that we don't try to copy a reference to ourselves
$copyObj->addGameI18n($relObj->copy($deepCopy));
}
}
foreach ($this->getGameVersions() as $relObj) {
if ($relObj !== $this) { // ensure that we don't try to copy a reference to ourselves
$copyObj->addGameVersion($relObj->copy($deepCopy));
}
}
} // if ($deepCopy)
if ($makeNew) {
$copyObj->setNew(true);
$copyObj->setId(NULL); // this is a auto-increment column, so set to default value
}
}
/**
* Makes a copy of this object that will be inserted as a new row in table when saved.
* It creates a new object filling in the simple attributes, but skipping any primary
* keys that are defined for the table.
*
* If desired, this method can also make copies of all associated (fkey referrers)
* objects.
*
* @param boolean $deepCopy Whether to also copy all rows that refer (by fkey) to the current row.
* @return \Contest\Model\Game Clone of current object.
* @throws PropelException
*/
public function copy($deepCopy = false)
{
// we use get_class(), because this might be a subclass
$clazz = get_class($this);
$copyObj = new $clazz();
$this->copyInto($copyObj, $deepCopy);
return $copyObj;
}
/**
* Initializes a collection based on the name of a relation.
* Avoids crafting an 'init[$relationName]s' method name
* that wouldn't work when StandardEnglishPluralizer is used.
*
* @param string $relationName The name of the relation to initialize
* @return void
*/
public function initRelation($relationName)
{
if ('Question' == $relationName) {
return $this->initQuestions();
}
if ('Participate' == $relationName) {
return $this->initParticipates();
}
if ('GameI18n' == $relationName) {
return $this->initGameI18ns();
}
if ('GameVersion' == $relationName) {
return $this->initGameVersions();
}
}
/**
* Clears out the collQuestions collection
*
* This does not modify the database; however, it will remove any associated objects, causing
* them to be refetched by subsequent calls to accessor method.
*
* @return void
* @see addQuestions()
*/
public function clearQuestions()
{
$this->collQuestions = null; // important to set this to NULL since that means it is uninitialized
}
/**
* Reset is the collQuestions collection loaded partially.
*/
public function resetPartialQuestions($v = true)
{
$this->collQuestionsPartial = $v;
}
/**
* Initializes the collQuestions collection.
*
* By default this just sets the collQuestions collection to an empty array (like clearcollQuestions());
* however, you may wish to override this method in your stub class to provide setting appropriate
* to your application -- for example, setting the initial array to the values stored in database.
*
* @param boolean $overrideExisting If set to true, the method call initializes
* the collection even if it is not empty
*
* @return void
*/
public function initQuestions($overrideExisting = true)
{
if (null !== $this->collQuestions && !$overrideExisting) {
return;
}
$this->collQuestions = new ObjectCollection();
$this->collQuestions->setModel('\Contest\Model\Question');
}
/**
* Gets an array of ChildQuestion objects which contain a foreign key that references this object.
*
* If the $criteria is not null, it is used to always fetch the results from the database.
* Otherwise the results are fetched from the database the first time, then cached.
* Next time the same method is called without $criteria, the cached collection is returned.
* If this ChildGame is new, it will return
* an empty collection or the current collection; the criteria is ignored on a new object.
*
* @param Criteria $criteria optional Criteria object to narrow the query
* @param ConnectionInterface $con optional connection object
* @return Collection|ChildQuestion[] List of ChildQuestion objects
* @throws PropelException
*/
public function getQuestions($criteria = null, ConnectionInterface $con = null)
{
$partial = $this->collQuestionsPartial && !$this->isNew();
if (null === $this->collQuestions || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collQuestions) {
// return empty collection
$this->initQuestions();
} else {
$collQuestions = ChildQuestionQuery::create(null, $criteria)
->filterByGame($this)
->find($con);
if (null !== $criteria) {
if (false !== $this->collQuestionsPartial && count($collQuestions)) {
$this->initQuestions(false);
foreach ($collQuestions as $obj) {
if (false == $this->collQuestions->contains($obj)) {
$this->collQuestions->append($obj);
}
}
$this->collQuestionsPartial = true;
}
reset($collQuestions);
return $collQuestions;
}
if ($partial && $this->collQuestions) {
foreach ($this->collQuestions as $obj) {
if ($obj->isNew()) {
$collQuestions[] = $obj;
}
}
}
$this->collQuestions = $collQuestions;
$this->collQuestionsPartial = false;
}
}
return $this->collQuestions;
}
/**
* Sets a collection of Question objects related by a one-to-many relationship
* to the current object.
* It will also schedule objects for deletion based on a diff between old objects (aka persisted)
* and new objects from the given Propel collection.
*
* @param Collection $questions A Propel collection.
* @param ConnectionInterface $con Optional connection object
* @return ChildGame The current object (for fluent API support)
*/
public function setQuestions(Collection $questions, ConnectionInterface $con = null)
{
$questionsToDelete = $this->getQuestions(new Criteria(), $con)->diff($questions);
$this->questionsScheduledForDeletion = $questionsToDelete;
foreach ($questionsToDelete as $questionRemoved) {
$questionRemoved->setGame(null);
}
$this->collQuestions = null;
foreach ($questions as $question) {
$this->addQuestion($question);
}
$this->collQuestions = $questions;
$this->collQuestionsPartial = false;
return $this;
}
/**
* Returns the number of related Question objects.
*
* @param Criteria $criteria
* @param boolean $distinct
* @param ConnectionInterface $con
* @return int Count of related Question objects.
* @throws PropelException
*/
public function countQuestions(Criteria $criteria = null, $distinct = false, ConnectionInterface $con = null)
{
$partial = $this->collQuestionsPartial && !$this->isNew();
if (null === $this->collQuestions || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collQuestions) {
return 0;
}
if ($partial && !$criteria) {
return count($this->getQuestions());
}
$query = ChildQuestionQuery::create(null, $criteria);
if ($distinct) {
$query->distinct();
}
return $query
->filterByGame($this)
->count($con);
}
return count($this->collQuestions);
}
/**
* Method called to associate a ChildQuestion object to this object
* through the ChildQuestion foreign key attribute.
*
* @param ChildQuestion $l ChildQuestion
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function addQuestion(ChildQuestion $l)
{
if ($this->collQuestions === null) {
$this->initQuestions();
$this->collQuestionsPartial = true;
}
if (!in_array($l, $this->collQuestions->getArrayCopy(), true)) { // only add it if the **same** object is not already associated
$this->doAddQuestion($l);
}
return $this;
}
/**
* @param Question $question The question object to add.
*/
protected function doAddQuestion($question)
{
$this->collQuestions[]= $question;
$question->setGame($this);
}
/**
* @param Question $question The question object to remove.
* @return ChildGame The current object (for fluent API support)
*/
public function removeQuestion($question)
{
if ($this->getQuestions()->contains($question)) {
$this->collQuestions->remove($this->collQuestions->search($question));
if (null === $this->questionsScheduledForDeletion) {
$this->questionsScheduledForDeletion = clone $this->collQuestions;
$this->questionsScheduledForDeletion->clear();
}
$this->questionsScheduledForDeletion[]= clone $question;
$question->setGame(null);
}
return $this;
}
/**
* Clears out the collParticipates collection
*
* This does not modify the database; however, it will remove any associated objects, causing
* them to be refetched by subsequent calls to accessor method.
*
* @return void
* @see addParticipates()
*/
public function clearParticipates()
{
$this->collParticipates = null; // important to set this to NULL since that means it is uninitialized
}
/**
* Reset is the collParticipates collection loaded partially.
*/
public function resetPartialParticipates($v = true)
{
$this->collParticipatesPartial = $v;
}
/**
* Initializes the collParticipates collection.
*
* By default this just sets the collParticipates collection to an empty array (like clearcollParticipates());
* however, you may wish to override this method in your stub class to provide setting appropriate
* to your application -- for example, setting the initial array to the values stored in database.
*
* @param boolean $overrideExisting If set to true, the method call initializes
* the collection even if it is not empty
*
* @return void
*/
public function initParticipates($overrideExisting = true)
{
if (null !== $this->collParticipates && !$overrideExisting) {
return;
}
$this->collParticipates = new ObjectCollection();
$this->collParticipates->setModel('\Contest\Model\Participate');
}
/**
* Gets an array of ChildParticipate objects which contain a foreign key that references this object.
*
* If the $criteria is not null, it is used to always fetch the results from the database.
* Otherwise the results are fetched from the database the first time, then cached.
* Next time the same method is called without $criteria, the cached collection is returned.
* If this ChildGame is new, it will return
* an empty collection or the current collection; the criteria is ignored on a new object.
*
* @param Criteria $criteria optional Criteria object to narrow the query
* @param ConnectionInterface $con optional connection object
* @return Collection|ChildParticipate[] List of ChildParticipate objects
* @throws PropelException
*/
public function getParticipates($criteria = null, ConnectionInterface $con = null)
{
$partial = $this->collParticipatesPartial && !$this->isNew();
if (null === $this->collParticipates || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collParticipates) {
// return empty collection
$this->initParticipates();
} else {
$collParticipates = ChildParticipateQuery::create(null, $criteria)
->filterByGame($this)
->find($con);
if (null !== $criteria) {
if (false !== $this->collParticipatesPartial && count($collParticipates)) {
$this->initParticipates(false);
foreach ($collParticipates as $obj) {
if (false == $this->collParticipates->contains($obj)) {
$this->collParticipates->append($obj);
}
}
$this->collParticipatesPartial = true;
}
reset($collParticipates);
return $collParticipates;
}
if ($partial && $this->collParticipates) {
foreach ($this->collParticipates as $obj) {
if ($obj->isNew()) {
$collParticipates[] = $obj;
}
}
}
$this->collParticipates = $collParticipates;
$this->collParticipatesPartial = false;
}
}
return $this->collParticipates;
}
/**
* Sets a collection of Participate objects related by a one-to-many relationship
* to the current object.
* It will also schedule objects for deletion based on a diff between old objects (aka persisted)
* and new objects from the given Propel collection.
*
* @param Collection $participates A Propel collection.
* @param ConnectionInterface $con Optional connection object
* @return ChildGame The current object (for fluent API support)
*/
public function setParticipates(Collection $participates, ConnectionInterface $con = null)
{
$participatesToDelete = $this->getParticipates(new Criteria(), $con)->diff($participates);
$this->participatesScheduledForDeletion = $participatesToDelete;
foreach ($participatesToDelete as $participateRemoved) {
$participateRemoved->setGame(null);
}
$this->collParticipates = null;
foreach ($participates as $participate) {
$this->addParticipate($participate);
}
$this->collParticipates = $participates;
$this->collParticipatesPartial = false;
return $this;
}
/**
* Returns the number of related Participate objects.
*
* @param Criteria $criteria
* @param boolean $distinct
* @param ConnectionInterface $con
* @return int Count of related Participate objects.
* @throws PropelException
*/
public function countParticipates(Criteria $criteria = null, $distinct = false, ConnectionInterface $con = null)
{
$partial = $this->collParticipatesPartial && !$this->isNew();
if (null === $this->collParticipates || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collParticipates) {
return 0;
}
if ($partial && !$criteria) {
return count($this->getParticipates());
}
$query = ChildParticipateQuery::create(null, $criteria);
if ($distinct) {
$query->distinct();
}
return $query
->filterByGame($this)
->count($con);
}
return count($this->collParticipates);
}
/**
* Method called to associate a ChildParticipate object to this object
* through the ChildParticipate foreign key attribute.
*
* @param ChildParticipate $l ChildParticipate
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function addParticipate(ChildParticipate $l)
{
if ($this->collParticipates === null) {
$this->initParticipates();
$this->collParticipatesPartial = true;
}
if (!in_array($l, $this->collParticipates->getArrayCopy(), true)) { // only add it if the **same** object is not already associated
$this->doAddParticipate($l);
}
return $this;
}
/**
* @param Participate $participate The participate object to add.
*/
protected function doAddParticipate($participate)
{
$this->collParticipates[]= $participate;
$participate->setGame($this);
}
/**
* @param Participate $participate The participate object to remove.
* @return ChildGame The current object (for fluent API support)
*/
public function removeParticipate($participate)
{
if ($this->getParticipates()->contains($participate)) {
$this->collParticipates->remove($this->collParticipates->search($participate));
if (null === $this->participatesScheduledForDeletion) {
$this->participatesScheduledForDeletion = clone $this->collParticipates;
$this->participatesScheduledForDeletion->clear();
}
$this->participatesScheduledForDeletion[]= clone $participate;
$participate->setGame(null);
}
return $this;
}
/**
* If this collection has already been initialized with
* an identical criteria, it returns the collection.
* Otherwise if this Game is new, it will return
* an empty collection; or if this Game has previously
* been saved, it will retrieve related Participates from storage.
*
* This method is protected by default in order to keep the public
* api reasonable. You can provide public methods for those you
* actually need in Game.
*
* @param Criteria $criteria optional Criteria object to narrow the query
* @param ConnectionInterface $con optional connection object
* @param string $joinBehavior optional join type to use (defaults to Criteria::LEFT_JOIN)
* @return Collection|ChildParticipate[] List of ChildParticipate objects
*/
public function getParticipatesJoinCustomer($criteria = null, $con = null, $joinBehavior = Criteria::LEFT_JOIN)
{
$query = ChildParticipateQuery::create(null, $criteria);
$query->joinWith('Customer', $joinBehavior);
return $this->getParticipates($query, $con);
}
/**
* Clears out the collGameI18ns collection
*
* This does not modify the database; however, it will remove any associated objects, causing
* them to be refetched by subsequent calls to accessor method.
*
* @return void
* @see addGameI18ns()
*/
public function clearGameI18ns()
{
$this->collGameI18ns = null; // important to set this to NULL since that means it is uninitialized
}
/**
* Reset is the collGameI18ns collection loaded partially.
*/
public function resetPartialGameI18ns($v = true)
{
$this->collGameI18nsPartial = $v;
}
/**
* Initializes the collGameI18ns collection.
*
* By default this just sets the collGameI18ns collection to an empty array (like clearcollGameI18ns());
* however, you may wish to override this method in your stub class to provide setting appropriate
* to your application -- for example, setting the initial array to the values stored in database.
*
* @param boolean $overrideExisting If set to true, the method call initializes
* the collection even if it is not empty
*
* @return void
*/
public function initGameI18ns($overrideExisting = true)
{
if (null !== $this->collGameI18ns && !$overrideExisting) {
return;
}
$this->collGameI18ns = new ObjectCollection();
$this->collGameI18ns->setModel('\Contest\Model\GameI18n');
}
/**
* Gets an array of ChildGameI18n objects which contain a foreign key that references this object.
*
* If the $criteria is not null, it is used to always fetch the results from the database.
* Otherwise the results are fetched from the database the first time, then cached.
* Next time the same method is called without $criteria, the cached collection is returned.
* If this ChildGame is new, it will return
* an empty collection or the current collection; the criteria is ignored on a new object.
*
* @param Criteria $criteria optional Criteria object to narrow the query
* @param ConnectionInterface $con optional connection object
* @return Collection|ChildGameI18n[] List of ChildGameI18n objects
* @throws PropelException
*/
public function getGameI18ns($criteria = null, ConnectionInterface $con = null)
{
$partial = $this->collGameI18nsPartial && !$this->isNew();
if (null === $this->collGameI18ns || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collGameI18ns) {
// return empty collection
$this->initGameI18ns();
} else {
$collGameI18ns = ChildGameI18nQuery::create(null, $criteria)
->filterByGame($this)
->find($con);
if (null !== $criteria) {
if (false !== $this->collGameI18nsPartial && count($collGameI18ns)) {
$this->initGameI18ns(false);
foreach ($collGameI18ns as $obj) {
if (false == $this->collGameI18ns->contains($obj)) {
$this->collGameI18ns->append($obj);
}
}
$this->collGameI18nsPartial = true;
}
reset($collGameI18ns);
return $collGameI18ns;
}
if ($partial && $this->collGameI18ns) {
foreach ($this->collGameI18ns as $obj) {
if ($obj->isNew()) {
$collGameI18ns[] = $obj;
}
}
}
$this->collGameI18ns = $collGameI18ns;
$this->collGameI18nsPartial = false;
}
}
return $this->collGameI18ns;
}
/**
* Sets a collection of GameI18n objects related by a one-to-many relationship
* to the current object.
* It will also schedule objects for deletion based on a diff between old objects (aka persisted)
* and new objects from the given Propel collection.
*
* @param Collection $gameI18ns A Propel collection.
* @param ConnectionInterface $con Optional connection object
* @return ChildGame The current object (for fluent API support)
*/
public function setGameI18ns(Collection $gameI18ns, ConnectionInterface $con = null)
{
$gameI18nsToDelete = $this->getGameI18ns(new Criteria(), $con)->diff($gameI18ns);
//since at least one column in the foreign key is at the same time a PK
//we can not just set a PK to NULL in the lines below. We have to store
//a backup of all values, so we are able to manipulate these items based on the onDelete value later.
$this->gameI18nsScheduledForDeletion = clone $gameI18nsToDelete;
foreach ($gameI18nsToDelete as $gameI18nRemoved) {
$gameI18nRemoved->setGame(null);
}
$this->collGameI18ns = null;
foreach ($gameI18ns as $gameI18n) {
$this->addGameI18n($gameI18n);
}
$this->collGameI18ns = $gameI18ns;
$this->collGameI18nsPartial = false;
return $this;
}
/**
* Returns the number of related GameI18n objects.
*
* @param Criteria $criteria
* @param boolean $distinct
* @param ConnectionInterface $con
* @return int Count of related GameI18n objects.
* @throws PropelException
*/
public function countGameI18ns(Criteria $criteria = null, $distinct = false, ConnectionInterface $con = null)
{
$partial = $this->collGameI18nsPartial && !$this->isNew();
if (null === $this->collGameI18ns || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collGameI18ns) {
return 0;
}
if ($partial && !$criteria) {
return count($this->getGameI18ns());
}
$query = ChildGameI18nQuery::create(null, $criteria);
if ($distinct) {
$query->distinct();
}
return $query
->filterByGame($this)
->count($con);
}
return count($this->collGameI18ns);
}
/**
* Method called to associate a ChildGameI18n object to this object
* through the ChildGameI18n foreign key attribute.
*
* @param ChildGameI18n $l ChildGameI18n
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function addGameI18n(ChildGameI18n $l)
{
if ($l && $locale = $l->getLocale()) {
$this->setLocale($locale);
$this->currentTranslations[$locale] = $l;
}
if ($this->collGameI18ns === null) {
$this->initGameI18ns();
$this->collGameI18nsPartial = true;
}
if (!in_array($l, $this->collGameI18ns->getArrayCopy(), true)) { // only add it if the **same** object is not already associated
$this->doAddGameI18n($l);
}
return $this;
}
/**
* @param GameI18n $gameI18n The gameI18n object to add.
*/
protected function doAddGameI18n($gameI18n)
{
$this->collGameI18ns[]= $gameI18n;
$gameI18n->setGame($this);
}
/**
* @param GameI18n $gameI18n The gameI18n object to remove.
* @return ChildGame The current object (for fluent API support)
*/
public function removeGameI18n($gameI18n)
{
if ($this->getGameI18ns()->contains($gameI18n)) {
$this->collGameI18ns->remove($this->collGameI18ns->search($gameI18n));
if (null === $this->gameI18nsScheduledForDeletion) {
$this->gameI18nsScheduledForDeletion = clone $this->collGameI18ns;
$this->gameI18nsScheduledForDeletion->clear();
}
$this->gameI18nsScheduledForDeletion[]= clone $gameI18n;
$gameI18n->setGame(null);
}
return $this;
}
/**
* Clears out the collGameVersions collection
*
* This does not modify the database; however, it will remove any associated objects, causing
* them to be refetched by subsequent calls to accessor method.
*
* @return void
* @see addGameVersions()
*/
public function clearGameVersions()
{
$this->collGameVersions = null; // important to set this to NULL since that means it is uninitialized
}
/**
* Reset is the collGameVersions collection loaded partially.
*/
public function resetPartialGameVersions($v = true)
{
$this->collGameVersionsPartial = $v;
}
/**
* Initializes the collGameVersions collection.
*
* By default this just sets the collGameVersions collection to an empty array (like clearcollGameVersions());
* however, you may wish to override this method in your stub class to provide setting appropriate
* to your application -- for example, setting the initial array to the values stored in database.
*
* @param boolean $overrideExisting If set to true, the method call initializes
* the collection even if it is not empty
*
* @return void
*/
public function initGameVersions($overrideExisting = true)
{
if (null !== $this->collGameVersions && !$overrideExisting) {
return;
}
$this->collGameVersions = new ObjectCollection();
$this->collGameVersions->setModel('\Contest\Model\GameVersion');
}
/**
* Gets an array of ChildGameVersion objects which contain a foreign key that references this object.
*
* If the $criteria is not null, it is used to always fetch the results from the database.
* Otherwise the results are fetched from the database the first time, then cached.
* Next time the same method is called without $criteria, the cached collection is returned.
* If this ChildGame is new, it will return
* an empty collection or the current collection; the criteria is ignored on a new object.
*
* @param Criteria $criteria optional Criteria object to narrow the query
* @param ConnectionInterface $con optional connection object
* @return Collection|ChildGameVersion[] List of ChildGameVersion objects
* @throws PropelException
*/
public function getGameVersions($criteria = null, ConnectionInterface $con = null)
{
$partial = $this->collGameVersionsPartial && !$this->isNew();
if (null === $this->collGameVersions || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collGameVersions) {
// return empty collection
$this->initGameVersions();
} else {
$collGameVersions = ChildGameVersionQuery::create(null, $criteria)
->filterByGame($this)
->find($con);
if (null !== $criteria) {
if (false !== $this->collGameVersionsPartial && count($collGameVersions)) {
$this->initGameVersions(false);
foreach ($collGameVersions as $obj) {
if (false == $this->collGameVersions->contains($obj)) {
$this->collGameVersions->append($obj);
}
}
$this->collGameVersionsPartial = true;
}
reset($collGameVersions);
return $collGameVersions;
}
if ($partial && $this->collGameVersions) {
foreach ($this->collGameVersions as $obj) {
if ($obj->isNew()) {
$collGameVersions[] = $obj;
}
}
}
$this->collGameVersions = $collGameVersions;
$this->collGameVersionsPartial = false;
}
}
return $this->collGameVersions;
}
/**
* Sets a collection of GameVersion objects related by a one-to-many relationship
* to the current object.
* It will also schedule objects for deletion based on a diff between old objects (aka persisted)
* and new objects from the given Propel collection.
*
* @param Collection $gameVersions A Propel collection.
* @param ConnectionInterface $con Optional connection object
* @return ChildGame The current object (for fluent API support)
*/
public function setGameVersions(Collection $gameVersions, ConnectionInterface $con = null)
{
$gameVersionsToDelete = $this->getGameVersions(new Criteria(), $con)->diff($gameVersions);
//since at least one column in the foreign key is at the same time a PK
//we can not just set a PK to NULL in the lines below. We have to store
//a backup of all values, so we are able to manipulate these items based on the onDelete value later.
$this->gameVersionsScheduledForDeletion = clone $gameVersionsToDelete;
foreach ($gameVersionsToDelete as $gameVersionRemoved) {
$gameVersionRemoved->setGame(null);
}
$this->collGameVersions = null;
foreach ($gameVersions as $gameVersion) {
$this->addGameVersion($gameVersion);
}
$this->collGameVersions = $gameVersions;
$this->collGameVersionsPartial = false;
return $this;
}
/**
* Returns the number of related GameVersion objects.
*
* @param Criteria $criteria
* @param boolean $distinct
* @param ConnectionInterface $con
* @return int Count of related GameVersion objects.
* @throws PropelException
*/
public function countGameVersions(Criteria $criteria = null, $distinct = false, ConnectionInterface $con = null)
{
$partial = $this->collGameVersionsPartial && !$this->isNew();
if (null === $this->collGameVersions || null !== $criteria || $partial) {
if ($this->isNew() && null === $this->collGameVersions) {
return 0;
}
if ($partial && !$criteria) {
return count($this->getGameVersions());
}
$query = ChildGameVersionQuery::create(null, $criteria);
if ($distinct) {
$query->distinct();
}
return $query
->filterByGame($this)
->count($con);
}
return count($this->collGameVersions);
}
/**
* Method called to associate a ChildGameVersion object to this object
* through the ChildGameVersion foreign key attribute.
*
* @param ChildGameVersion $l ChildGameVersion
* @return \Contest\Model\Game The current object (for fluent API support)
*/
public function addGameVersion(ChildGameVersion $l)
{
if ($this->collGameVersions === null) {
$this->initGameVersions();
$this->collGameVersionsPartial = true;
}
if (!in_array($l, $this->collGameVersions->getArrayCopy(), true)) { // only add it if the **same** object is not already associated
$this->doAddGameVersion($l);
}
return $this;
}
/**
* @param GameVersion $gameVersion The gameVersion object to add.
*/
protected function doAddGameVersion($gameVersion)
{
$this->collGameVersions[]= $gameVersion;
$gameVersion->setGame($this);
}
/**
* @param GameVersion $gameVersion The gameVersion object to remove.
* @return ChildGame The current object (for fluent API support)
*/
public function removeGameVersion($gameVersion)
{
if ($this->getGameVersions()->contains($gameVersion)) {
$this->collGameVersions->remove($this->collGameVersions->search($gameVersion));
if (null === $this->gameVersionsScheduledForDeletion) {
$this->gameVersionsScheduledForDeletion = clone $this->collGameVersions;
$this->gameVersionsScheduledForDeletion->clear();
}
$this->gameVersionsScheduledForDeletion[]= clone $gameVersion;
$gameVersion->setGame(null);
}
return $this;
}
/**
* Clears the current object and sets all attributes to their default values
*/
public function clear()
{
$this->id = null;
$this->visible = null;
$this->created_at = null;
$this->updated_at = null;
$this->version = null;
$this->version_created_at = null;
$this->version_created_by = null;
$this->alreadyInSave = false;
$this->clearAllReferences();
$this->applyDefaultValues();
$this->resetModified();
$this->setNew(true);
$this->setDeleted(false);
}
/**
* Resets all references to other model objects or collections of model objects.
*
* This method is a user-space workaround for PHP's inability to garbage collect
* objects with circular references (even in PHP 5.3). This is currently necessary
* when using Propel in certain daemon or large-volume/high-memory operations.
*
* @param boolean $deep Whether to also clear the references on all referrer objects.
*/
public function clearAllReferences($deep = false)
{
if ($deep) {
if ($this->collQuestions) {
foreach ($this->collQuestions as $o) {
$o->clearAllReferences($deep);
}
}
if ($this->collParticipates) {
foreach ($this->collParticipates as $o) {
$o->clearAllReferences($deep);
}
}
if ($this->collGameI18ns) {
foreach ($this->collGameI18ns as $o) {
$o->clearAllReferences($deep);
}
}
if ($this->collGameVersions) {
foreach ($this->collGameVersions as $o) {
$o->clearAllReferences($deep);
}
}
} // if ($deep)
// i18n behavior
$this->currentLocale = 'en_US';
$this->currentTranslations = null;
$this->collQuestions = null;
$this->collParticipates = null;
$this->collGameI18ns = null;
$this->collGameVersions = null;
}
/**
* Return the string representation of this object
*
* @return string
*/
public function __toString()
{
return (string) $this->exportTo(GameTableMap::DEFAULT_STRING_FORMAT);
}
// timestampable behavior
/**
* Mark the current object so that the update date doesn't get updated during next save
*
* @return ChildGame The current object (for fluent API support)
*/
public function keepUpdateDateUnchanged()
{
$this->modifiedColumns[GameTableMap::UPDATED_AT] = true;
return $this;
}
// i18n behavior
/**
* Sets the locale for translations
*
* @param string $locale Locale to use for the translation, e.g. 'fr_FR'
*
* @return ChildGame The current object (for fluent API support)
*/
public function setLocale($locale = 'en_US')
{
$this->currentLocale = $locale;
return $this;
}
/**
* Gets the locale for translations
*
* @return string $locale Locale to use for the translation, e.g. 'fr_FR'
*/
public function getLocale()
{
return $this->currentLocale;
}
/**
* Returns the current translation for a given locale
*
* @param string $locale Locale to use for the translation, e.g. 'fr_FR'
* @param ConnectionInterface $con an optional connection object
*
* @return ChildGameI18n */
public function getTranslation($locale = 'en_US', ConnectionInterface $con = null)
{
if (!isset($this->currentTranslations[$locale])) {
if (null !== $this->collGameI18ns) {
foreach ($this->collGameI18ns as $translation) {
if ($translation->getLocale() == $locale) {
$this->currentTranslations[$locale] = $translation;
return $translation;
}
}
}
if ($this->isNew()) {
$translation = new ChildGameI18n();
$translation->setLocale($locale);
} else {
$translation = ChildGameI18nQuery::create()
->filterByPrimaryKey(array($this->getPrimaryKey(), $locale))
->findOneOrCreate($con);
$this->currentTranslations[$locale] = $translation;
}
$this->addGameI18n($translation);
}
return $this->currentTranslations[$locale];
}
/**
* Remove the translation for a given locale
*
* @param string $locale Locale to use for the translation, e.g. 'fr_FR'
* @param ConnectionInterface $con an optional connection object
*
* @return ChildGame The current object (for fluent API support)
*/
public function removeTranslation($locale = 'en_US', ConnectionInterface $con = null)
{
if (!$this->isNew()) {
ChildGameI18nQuery::create()
->filterByPrimaryKey(array($this->getPrimaryKey(), $locale))
->delete($con);
}
if (isset($this->currentTranslations[$locale])) {
unset($this->currentTranslations[$locale]);
}
foreach ($this->collGameI18ns as $key => $translation) {
if ($translation->getLocale() == $locale) {
unset($this->collGameI18ns[$key]);
break;
}
}
return $this;
}
/**
* Returns the current translation
*
* @param ConnectionInterface $con an optional connection object
*
* @return ChildGameI18n */
public function getCurrentTranslation(ConnectionInterface $con = null)
{
return $this->getTranslation($this->getLocale(), $con);
}
/**
* Get the [title] column value.
*
* @return string
*/
public function getTitle()
{
return $this->getCurrentTranslation()->getTitle();
}
/**
* Set the value of [title] column.
*
* @param string $v new value
* @return \Contest\Model\GameI18n The current object (for fluent API support)
*/
public function setTitle($v)
{ $this->getCurrentTranslation()->setTitle($v);
return $this;
}
/**
* Get the [description] column value.
*
* @return string
*/
public function getDescription()
{
return $this->getCurrentTranslation()->getDescription();
}
/**
* Set the value of [description] column.
*
* @param string $v new value
* @return \Contest\Model\GameI18n The current object (for fluent API support)
*/
public function setDescription($v)
{ $this->getCurrentTranslation()->setDescription($v);
return $this;
}
// versionable behavior
/**
* Enforce a new Version of this object upon next save.
*
* @return \Contest\Model\Game
*/
public function enforceVersioning()
{
$this->enforceVersion = true;
return $this;
}
/**
* Checks whether the current state must be recorded as a version
*
* @return boolean
*/
public function isVersioningNecessary($con = null)
{
if ($this->alreadyInSave) {
return false;
}
if ($this->enforceVersion) {
return true;
}
if (ChildGameQuery::isVersioningEnabled() && ($this->isNew() || $this->isModified()) || $this->isDeleted()) {
return true;
}
// to avoid infinite loops, emulate in save
$this->alreadyInSave = true;
foreach ($this->getQuestions(null, $con) as $relatedObject) {
if ($relatedObject->isVersioningNecessary($con)) {
$this->alreadyInSave = false;
return true;
}
}
$this->alreadyInSave = false;
return false;
}
/**
* Creates a version of the current object and saves it.
*
* @param ConnectionInterface $con the connection to use
*
* @return ChildGameVersion A version object
*/
public function addVersion($con = null)
{
$this->enforceVersion = false;
$version = new ChildGameVersion();
$version->setId($this->getId());
$version->setVisible($this->getVisible());
$version->setCreatedAt($this->getCreatedAt());
$version->setUpdatedAt($this->getUpdatedAt());
$version->setVersion($this->getVersion());
$version->setVersionCreatedAt($this->getVersionCreatedAt());
$version->setVersionCreatedBy($this->getVersionCreatedBy());
$version->setGame($this);
if ($relateds = $this->getQuestions($con)->toKeyValue('Id', 'Version')) {
$version->setQuestionIds(array_keys($relateds));
$version->setQuestionVersions(array_values($relateds));
}
$version->save($con);
return $version;
}
/**
* Sets the properties of the current object to the value they had at a specific version
*
* @param integer $versionNumber The version number to read
* @param ConnectionInterface $con The connection to use
*
* @return ChildGame The current object (for fluent API support)
*/
public function toVersion($versionNumber, $con = null)
{
$version = $this->getOneVersion($versionNumber, $con);
if (!$version) {
throw new PropelException(sprintf('No ChildGame object found with version %d', $version));
}
$this->populateFromVersion($version, $con);
return $this;
}
/**
* Sets the properties of the current object to the value they had at a specific version
*
* @param ChildGameVersion $version The version object to use
* @param ConnectionInterface $con the connection to use
* @param array $loadedObjects objects that been loaded in a chain of populateFromVersion calls on referrer or fk objects.
*
* @return ChildGame The current object (for fluent API support)
*/
public function populateFromVersion($version, $con = null, &$loadedObjects = array())
{
$loadedObjects['ChildGame'][$version->getId()][$version->getVersion()] = $this;
$this->setId($version->getId());
$this->setVisible($version->getVisible());
$this->setCreatedAt($version->getCreatedAt());
$this->setUpdatedAt($version->getUpdatedAt());
$this->setVersion($version->getVersion());
$this->setVersionCreatedAt($version->getVersionCreatedAt());
$this->setVersionCreatedBy($version->getVersionCreatedBy());
if ($fkValues = $version->getQuestionIds()) {
$this->clearQuestions();
$fkVersions = $version->getQuestionVersions();
$query = ChildQuestionVersionQuery::create();
foreach ($fkValues as $key => $value) {
$c1 = $query->getNewCriterion(QuestionVersionTableMap::ID, $value);
$c2 = $query->getNewCriterion(QuestionVersionTableMap::VERSION, $fkVersions[$key]);
$c1->addAnd($c2);
$query->addOr($c1);
}
foreach ($query->find($con) as $relatedVersion) {
if (isset($loadedObjects['ChildQuestion']) && isset($loadedObjects['ChildQuestion'][$relatedVersion->getId()]) && isset($loadedObjects['ChildQuestion'][$relatedVersion->getId()][$relatedVersion->getVersion()])) {
$related = $loadedObjects['ChildQuestion'][$relatedVersion->getId()][$relatedVersion->getVersion()];
} else {
$related = new ChildQuestion();
$related->populateFromVersion($relatedVersion, $con, $loadedObjects);
$related->setNew(false);
}
$this->addQuestion($related);
$this->collQuestionsPartial = false;
}
}
return $this;
}
/**
* Gets the latest persisted version number for the current object
*
* @param ConnectionInterface $con the connection to use
*
* @return integer
*/
public function getLastVersionNumber($con = null)
{
$v = ChildGameVersionQuery::create()
->filterByGame($this)
->orderByVersion('desc')
->findOne($con);
if (!$v) {
return 0;
}
return $v->getVersion();
}
/**
* Checks whether the current object is the latest one
*
* @param ConnectionInterface $con the connection to use
*
* @return Boolean
*/
public function isLastVersion($con = null)
{
return $this->getLastVersionNumber($con) == $this->getVersion();
}
/**
* Retrieves a version object for this entity and a version number
*
* @param integer $versionNumber The version number to read
* @param ConnectionInterface $con the connection to use
*
* @return ChildGameVersion A version object
*/
public function getOneVersion($versionNumber, $con = null)
{
return ChildGameVersionQuery::create()
->filterByGame($this)
->filterByVersion($versionNumber)
->findOne($con);
}
/**
* Gets all the versions of this object, in incremental order
*
* @param ConnectionInterface $con the connection to use
*
* @return ObjectCollection A list of ChildGameVersion objects
*/
public function getAllVersions($con = null)
{
$criteria = new Criteria();
$criteria->addAscendingOrderByColumn(GameVersionTableMap::VERSION);
return $this->getGameVersions($criteria, $con);
}
/**
* Compares the current object with another of its version.
*
* print_r($book->compareVersion(1));
* => array(
* '1' => array('Title' => 'Book title at version 1'),
* '2' => array('Title' => 'Book title at version 2')
* );
*
*
* @param integer $versionNumber
* @param string $keys Main key used for the result diff (versions|columns)
* @param ConnectionInterface $con the connection to use
* @param array $ignoredColumns The columns to exclude from the diff.
*
* @return array A list of differences
*/
public function compareVersion($versionNumber, $keys = 'columns', $con = null, $ignoredColumns = array())
{
$fromVersion = $this->toArray();
$toVersion = $this->getOneVersion($versionNumber, $con)->toArray();
return $this->computeDiff($fromVersion, $toVersion, $keys, $ignoredColumns);
}
/**
* Compares two versions of the current object.
*
* print_r($book->compareVersions(1, 2));
* => array(
* '1' => array('Title' => 'Book title at version 1'),
* '2' => array('Title' => 'Book title at version 2')
* );
*
*
* @param integer $fromVersionNumber
* @param integer $toVersionNumber
* @param string $keys Main key used for the result diff (versions|columns)
* @param ConnectionInterface $con the connection to use
* @param array $ignoredColumns The columns to exclude from the diff.
*
* @return array A list of differences
*/
public function compareVersions($fromVersionNumber, $toVersionNumber, $keys = 'columns', $con = null, $ignoredColumns = array())
{
$fromVersion = $this->getOneVersion($fromVersionNumber, $con)->toArray();
$toVersion = $this->getOneVersion($toVersionNumber, $con)->toArray();
return $this->computeDiff($fromVersion, $toVersion, $keys, $ignoredColumns);
}
/**
* Computes the diff between two versions.
*
* print_r($book->computeDiff(1, 2));
* => array(
* '1' => array('Title' => 'Book title at version 1'),
* '2' => array('Title' => 'Book title at version 2')
* );
*
*
* @param array $fromVersion An array representing the original version.
* @param array $toVersion An array representing the destination version.
* @param string $keys Main key used for the result diff (versions|columns).
* @param array $ignoredColumns The columns to exclude from the diff.
*
* @return array A list of differences
*/
protected function computeDiff($fromVersion, $toVersion, $keys = 'columns', $ignoredColumns = array())
{
$fromVersionNumber = $fromVersion['Version'];
$toVersionNumber = $toVersion['Version'];
$ignoredColumns = array_merge(array(
'Version',
'VersionCreatedAt',
'VersionCreatedBy',
), $ignoredColumns);
$diff = array();
foreach ($fromVersion as $key => $value) {
if (in_array($key, $ignoredColumns)) {
continue;
}
if ($toVersion[$key] != $value) {
switch ($keys) {
case 'versions':
$diff[$fromVersionNumber][$key] = $value;
$diff[$toVersionNumber][$key] = $toVersion[$key];
break;
default:
$diff[$key] = array(
$fromVersionNumber => $value,
$toVersionNumber => $toVersion[$key],
);
break;
}
}
}
return $diff;
}
/**
* retrieve the last $number versions.
*
* @param Integer $number the number of record to return.
* @return PropelCollection|array \Contest\Model\GameVersion[] List of \Contest\Model\GameVersion objects
*/
public function getLastVersions($number = 10, $criteria = null, $con = null)
{
$criteria = ChildGameVersionQuery::create(null, $criteria);
$criteria->addDescendingOrderByColumn(GameVersionTableMap::VERSION);
$criteria->limit($number);
return $this->getGameVersions($criteria, $con);
}
/**
* Code to be run before persisting the object
* @param ConnectionInterface $con
* @return boolean
*/
public function preSave(ConnectionInterface $con = null)
{
return true;
}
/**
* Code to be run after persisting the object
* @param ConnectionInterface $con
*/
public function postSave(ConnectionInterface $con = null)
{
}
/**
* Code to be run before inserting to database
* @param ConnectionInterface $con
* @return boolean
*/
public function preInsert(ConnectionInterface $con = null)
{
return true;
}
/**
* Code to be run after inserting to database
* @param ConnectionInterface $con
*/
public function postInsert(ConnectionInterface $con = null)
{
}
/**
* Code to be run before updating the object in database
* @param ConnectionInterface $con
* @return boolean
*/
public function preUpdate(ConnectionInterface $con = null)
{
return true;
}
/**
* Code to be run after updating the object in database
* @param ConnectionInterface $con
*/
public function postUpdate(ConnectionInterface $con = null)
{
}
/**
* Code to be run before deleting the object in database
* @param ConnectionInterface $con
* @return boolean
*/
public function preDelete(ConnectionInterface $con = null)
{
return true;
}
/**
* Code to be run after deleting the object in database
* @param ConnectionInterface $con
*/
public function postDelete(ConnectionInterface $con = null)
{
}
/**
* Derived method to catches calls to undefined methods.
*
* Provides magic import/export method support (fromXML()/toXML(), fromYAML()/toYAML(), etc.).
* Allows to define default __call() behavior if you overwrite __call()
*
* @param string $name
* @param mixed $params
*
* @return array|string
*/
public function __call($name, $params)
{
if (0 === strpos($name, 'get')) {
$virtualColumn = substr($name, 3);
if ($this->hasVirtualColumn($virtualColumn)) {
return $this->getVirtualColumn($virtualColumn);
}
$virtualColumn = lcfirst($virtualColumn);
if ($this->hasVirtualColumn($virtualColumn)) {
return $this->getVirtualColumn($virtualColumn);
}
}
if (0 === strpos($name, 'from')) {
$format = substr($name, 4);
return $this->importFrom($format, reset($params));
}
if (0 === strpos($name, 'to')) {
$format = substr($name, 2);
$includeLazyLoadColumns = isset($params[0]) ? $params[0] : true;
return $this->exportTo($format, $includeLazyLoadColumns);
}
throw new BadMethodCallException(sprintf('Call to undefined method: %s.', $name));
}
}